It was the early 1980s, and children's publishers really didn't know what hit them. For decades they'd been turning out nice cozy books based on their mental picture of a short-trousered scamp with a cap gun in one hand and a bottle of ginger pop in the other. In fact, even that view may be too generous. Hardly a single children's editor was male, or under forty, and mostly I think all those nice ladies just wrote boys off as not wanting to read books. Their ideal reader was sweet, quiet and mild as milk. So, not really like most girls at the time either.Any reason to think that a similar situation doesn't obtain today -- in not only children's literature, but young adult literature?
They got a rude awakening. Boys did want to read books, and tomboys too - just not the books the publishers had been churning out. They wanted blood, guts, gore, mayhem, violence, and gutsy action. And most of all they wanted to be the hero.
My usual preferred response is to say that there are plenty of wonderful titles for boys, they just are older. But being older, they are better! As indeed they are.
But these gamebooks serve a role as a gateway to reading, and a bridge to the older titles for children whose elders think of themselves as categorically different from the generations that came before. Why then read a 19th century redaction of a 15th century work? Why read chronicles of the Hundred Years War? Why even read about hobbits and Rangers?
Well, perhaps because you were introduced to them, and found yourself at home in their company.




